MARC details
| 000 -LEADER |
| fixed length control field |
02704nam a22004817a 4500 |
| 001 - CONTROL NUMBER |
| control field |
19154366 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20260128143617.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
260128b |||||||| |||| 00| 0 eng d |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2016304954 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781491922835 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
1491922834 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
19154366 |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
(OCoLC)902657878 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
YDXCP |
| Language of cataloging |
eng |
| Transcribing agency |
YDXCP |
| Description conventions |
rda |
| Modifying agency |
OCLCQ |
| -- |
BDX |
| -- |
BTCTA |
| -- |
OCLCQ |
| -- |
APL |
| -- |
CLE |
| -- |
CDX |
| -- |
OCLCF |
| -- |
CHVBK |
| -- |
CDN |
| -- |
DLC |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
lccopycat |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
QA76.9.H85 |
| Item number |
P365 2015 |
| 082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
| Classification number |
006.8 |
| Edition number |
23 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Parisi, Tony, |
| Relator term |
author. |
| 245 10 - TITLE STATEMENT |
| Title |
Learning virtual reality : |
| Remainder of title |
developing immersive experiences and applications for desktop, web, and mobile / |
| Statement of responsibility, etc. |
Tony Parisi. |
| 246 30 - VARYING FORM OF TITLE |
| Title proper/short title |
Developing immersive experiences and applications for desktop, web, and mobile |
| 250 ## - EDITION STATEMENT |
| Edition statement |
First edition. |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
Sebastopol, CA : |
| Name of producer, publisher, distributor, manufacturer |
O'Reilly Media, Inc., |
| Date of production, publication, distribution, manufacture, or copyright notice |
2015. |
| 264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Date of production, publication, distribution, manufacture, or copyright notice |
©2016 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xi, 151 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
24 cm |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Media type code |
n |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Carrier type code |
nc |
| Source |
rdacarrier |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Virtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- |
| Assigning source |
Back cover. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtual reality. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Web applications. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Mobile apps. |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Mobile apps. |
| Source of heading or term |
fast |
| Authority record control number or standard number |
(OCoLC)fst01909896 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtual reality. |
| Source of heading or term |
fast |
| Authority record control number or standard number |
(OCoLC)fst01167688 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Web applications. |
| Source of heading or term |
fast |
| Authority record control number or standard number |
(OCoLC)fst01895855 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Erweiterte Realität. |
| Source of heading or term |
gnd |
| Authority record control number or standard number |
(DE-588)4715802-5 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Immersion. |
| Source of heading or term |
gnd |
| Authority record control number or standard number |
(DE-588)4736034-3 |
| 650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtuelle Realität. |
| Source of heading or term |
gnd |
| Authority record control number or standard number |
(DE-588)4399931-1 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Non-Fiction |
| Suppress in OPAC |
No |