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Physically based rendering : from theory to implementation / Matt Pharr, Wenzel Jakob, Greg Humphreys.

By: Contributor(s): Material type: TextPublisher: Cambridge, MA : Morgan Kaufmann Publishers/Elsevier, [2017]Copyright date: ©2017Edition: Third editionDescription: xxix, 1233 pages : Illustrations (some color) ; 24 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780128006450
  • 0128006455
Subject(s): LOC classification:
  • T 385 Phy
Contents:
Introduction -- Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration -- Light transport I : surface reflection -- Light transport II : volume rendering -- Light transport III : bidirectional methods -- Retrospective and the future.
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Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Non-Fiction Kapasa Makasa University Open Access Kapasa Makasa University Non-fiction T 385 Phy (Browse shelf(Opens below)) Available 749270
Non-Fiction Kapasa Makasa University Open Access Kapasa Makasa University Non-fiction T 385 Phy (Browse shelf(Opens below)) Available 749268
Non-Fiction Kapasa Makasa University Open Access Kapasa Makasa University Non-fiction T 385 Phy (Browse shelf(Opens below)) Available 749269
Non-Fiction Kapasa Makasa University Open Access Kapasa Makasa University Non-fiction T 385 Phy (Browse shelf(Opens below)) Available 749267
Total holds: 0

Index of notation on lining papers.

Includes bibliographical references (pages 1165-1211) and indexes.

Introduction -- Geometry and transformations -- Shapes -- Primitives and intersection acceleration -- Color radiometry -- Camera models -- Sampling and reconstruction -- Reflection models -- Materials -- Texture -- Volume scattering -- Light sources -- Monte Carlo integration -- Light transport I : surface reflection -- Light transport II : volume rendering -- Light transport III : bidirectional methods -- Retrospective and the future.

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