| 000 | 02704nam a22004817a 4500 | ||
|---|---|---|---|
| 001 | 19154366 | ||
| 003 | OSt | ||
| 005 | 20260128143617.0 | ||
| 008 | 260128b |||||||| |||| 00| 0 eng d | ||
| 010 | _a 2016304954 | ||
| 020 | _a9781491922835 | ||
| 020 | _a1491922834 | ||
| 035 | _a19154366 | ||
| 035 | _a(OCoLC)902657878 | ||
| 040 |
_aYDXCP _beng _cYDXCP _erda _dOCLCQ _dBDX _dBTCTA _dOCLCQ _dAPL _dCLE _dCDX _dOCLCF _dCHVBK _dCDN _dDLC |
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| 042 | _alccopycat | ||
| 050 | 0 | 0 |
_aQA76.9.H85 _bP365 2015 |
| 082 | 0 | 4 |
_a006.8 _223 |
| 100 | 1 |
_aParisi, Tony, _eauthor. |
|
| 245 | 1 | 0 |
_aLearning virtual reality : _bdeveloping immersive experiences and applications for desktop, web, and mobile / _cTony Parisi. |
| 246 | 3 | 0 | _aDeveloping immersive experiences and applications for desktop, web, and mobile |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aSebastopol, CA : _bO'Reilly Media, Inc., _c2015. |
|
| 264 | 4 | _c©2016 | |
| 300 |
_axi, 151 pages : _billustrations ; _c24 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aVirtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application. | |
| 520 |
_a"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."-- _cBack cover. |
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| 650 | 0 | _aVirtual reality. | |
| 650 | 0 | _aWeb applications. | |
| 650 | 0 | _aMobile apps. | |
| 650 | 7 |
_aMobile apps. _2fast _0(OCoLC)fst01909896 |
|
| 650 | 7 |
_aVirtual reality. _2fast _0(OCoLC)fst01167688 |
|
| 650 | 7 |
_aWeb applications. _2fast _0(OCoLC)fst01895855 |
|
| 650 | 7 |
_aErweiterte Realität. _2gnd _0(DE-588)4715802-5 |
|
| 650 | 7 |
_aImmersion. _2gnd _0(DE-588)4736034-3 |
|
| 650 | 7 |
_aVirtuelle Realität. _2gnd _0(DE-588)4399931-1 |
|
| 942 |
_2lcc _cBK _n0 |
||
| 999 |
_c2548 _d2548 |
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