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001 19154366
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010 _a 2016304954
020 _a9781491922835
020 _a1491922834
035 _a19154366
035 _a(OCoLC)902657878
040 _aYDXCP
_beng
_cYDXCP
_erda
_dOCLCQ
_dBDX
_dBTCTA
_dOCLCQ
_dAPL
_dCLE
_dCDX
_dOCLCF
_dCHVBK
_dCDN
_dDLC
042 _alccopycat
050 0 0 _aQA76.9.H85
_bP365 2015
082 0 4 _a006.8
_223
100 1 _aParisi, Tony,
_eauthor.
245 1 0 _aLearning virtual reality :
_bdeveloping immersive experiences and applications for desktop, web, and mobile /
_cTony Parisi.
246 3 0 _aDeveloping immersive experiences and applications for desktop, web, and mobile
250 _aFirst edition.
264 1 _aSebastopol, CA :
_bO'Reilly Media, Inc.,
_c2015.
264 4 _c©2016
300 _axi, 151 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aVirtual reality hardware -- Going native : developing for Oculus Rift on the desktop -- Going mobile : developing for Gear VR -- WebVR : browser-based virtual reality in HTML5 -- VR everywhere : Google Cardboard for low-cost mobile virtual reality -- Your first VR application.
520 _a"As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You'll explore the three go-to platforms--Oculus VR, Gear VR, and Cardboard VR--as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a jumpstart on the next major entertainment medium."--
_cBack cover.
650 0 _aVirtual reality.
650 0 _aWeb applications.
650 0 _aMobile apps.
650 7 _aMobile apps.
_2fast
_0(OCoLC)fst01909896
650 7 _aVirtual reality.
_2fast
_0(OCoLC)fst01167688
650 7 _aWeb applications.
_2fast
_0(OCoLC)fst01895855
650 7 _aErweiterte Realität.
_2gnd
_0(DE-588)4715802-5
650 7 _aImmersion.
_2gnd
_0(DE-588)4736034-3
650 7 _aVirtuelle Realität.
_2gnd
_0(DE-588)4399931-1
942 _2lcc
_cBK
_n0
999 _c2548
_d2548